Urban Oasis

UX/UI case study

Mock

About The Project

Urban Oasis is a user-centered app designed to help gardeners of all levels to grow vegetables on their small outdoor spaces in European urban areas by providing them with the tools and knowledge necessary.

My role

As part of my Allwomen UX/UI design course, I conducted user research and utilized the findings to create user flows, wireframes, and prototype.

Project duration

8 weeks

Design toolkit

app

Problem Statement

The urban citizen that have access to an outdoor space have the opportunity to built their own urban garden to be abble to eat local and seasonal food on a small scale and incorporate nature into their daily lives.

However, many of them, myself included, lack the necessary expertise to successfully cultivate their own vegetables.

Design Process

Timeline

Research Goal

  1. 01   Discover if urban citizen are interested in growing a small production of vegetables, and why.
  2. 02   Discover what people like and dislike about living the city life.
  3. 03   Understand the potiental target by discovering if people already practice gardening and why.

Online Survey

18 participants

  • 27,8%   of the participants always consume seasonal vegetables.

    survey
  • 72,2%   of the participants living in the city have an outdoor space.

    survey
  • 73%   of the participants living in the city practice some kind of gardening.

    survey
  • 61,1%   of the participants never used or considered using an app to support their gardening activity.

    survey

Interviews and Affinity Map

4 interviews of people in their 30’s leaving in the city and having an outdoor space.

Interviews

Key Insights

Reason to quit gardening

The urban citizen that have access to an outdoor space have the opportunity to built their own urban garden to be abble to eat local and seasonal food on a small scale and incorporate nature into their daily lives.

Sources of informations

When looking for information about gardening, people tend search from different resources and it’s time consuming.

The missing part...

Urban citizen tend to miss nature that’s why they prefer houses with an external space so they can spend their freetime outside and reconnect with nature by, for example, growing plants.

Gardening = Hobby

People that are growing vegetables in the city do it for fun, as a game to see the result of their work because they know that they won’t feed themselves with their own production.

User Persona

The eco-friendly gardening lover

Is 36 years old, lives in Barcelona, loves spending time outside and owns a balcony.

Pain points

  • Loves living in the city but misses green spaces.
  • Is quite busy with work and family.
  • Doesn’t have much gardening skills.

Needs

  • Finding quality and trutsful information about gardening.

Goals

  • Wants to eat seasonal vegetables.
  • Wants to keep learning about gardening.

HMW’s

By offering 3 main features:

Main User Flow

The main user’s flow begins on the app's homepage, it guides the users to find vegetables based on their preferences and requirements, with an intuitive interface that enables easy navigation and exploration of options. Users can make informed choices that suit their needs.

Main User Flow

Sketches and concept

Sketches

Mid-Fidelity Wireframes

Mid-Fidelity Wireframes

Design System

Design System

Prototype and Usability Testing

Prototype and Usability Testing

Usability test’s findings

The users land directly on the home page and I asked them to add a specific vegetable (the radish) to their virtual garden and purchase the coresponding seeds.

  1. Improve the onboarding screens by adding “Next” and “Back” buttons.
  2. Improve the general veggie’s page by providing more context and information to the user about how the vegetables are specifically chosen for their space and geographic zone.
  3. Provide general information about each vegetable on the general veggie’s page, such as nutritional or maintenance informations and cooking tips.
  4. Clearly indicate the possibility of scrolling down on the pages where the content exceeds the initial screen view, and ensure that the scrolling function is smooth and user-friendly.
  5. Establish a clear hierarchy between the buttons on the shop page, with the most important button being more prominent and visually distinct, using shadows or other design elements to create contrast and improve visibility.
  6. Clarify the purpose of the vegetable section on the top of the homepage by providing a brief title.

Onboarding screens

Onboarding screen Onboarding screen Onboarding screen Onboarding screen Onboarding screen Onboarding screen Onboarding screen

Final Prototype

What’s next?

Here is the list of features that could be developed to improve the app in the futur

Social

Connect with your neighbours to share your harvest, to take care of each others plants, to organize cooking events.

Gamification

Add rewards and points, badges and progress bar to keep the user engaged.

Tracking

Follow the evolution of your plants from your phone thanks to a camera.

Internal webshop

Develop an internal webshop.